Architecture beyond physical boundaries — designing environments where space, atmosphere and intelligence converge.
We don't design walls and roofs. We design the conditions under which life unfolds — the spatial logic, atmospheric quality and environmental intelligence that shapes how people experience the world.
Every project begins with a question: what kind of experience does this space need to produce? The answer determines everything — form, material, orientation, rhythm, scale.
Two projects. Chosen for their conceptual depth, atmospheric quality and architectural ambition. Not a portfolio — a position statement.
A speculative architecture training center designed for Mars in 2120. The project reinterprets Persian badgir windcatcher technology as Martian atmospheric towers — spatial intelligence derived from desert heritage, applied to extraterrestrial conditions.
A residential facade study in Alcorcón, Madrid. Vertical timber brise-soleil elements create a rhythmic facade system that mediates between interior privacy and urban presence — architecture as controlled light and shadow.
Architecture is not made in rendering software. It is made through diagrams, spatial studies, material experiments and structural logic — then communicated through image.
Every project begins with analysis — site, climate, culture, history. Grasshopper + Ladybug for environmental simulation. Sun path, wind direction, thermal mass. The data becomes spatial logic. The logic becomes form.
Concepts move from sketch to Rhino model to physical study model — sometimes back to sketch. Grasshopper definitions allow parametric variation without losing the original idea. The concept must survive each translation.
Renders are spatial arguments, not decoration. Enscape for real-time iteration, D5 Render for final atmosphere. Lighting is designed, not auto-generated. Every image communicates a spatial position.
Form follows structural logic. Every spatial decision is tested against buildability, material performance and environmental response. Architecture that cannot stand is not architecture.
Our architectural language is rooted in Iranian spatial heritage — the badgir, the qanat, the courtyard — reinterpreted through contemporary computational tools and applied to global and speculative sites.
We design for conditions that do not yet exist. Mars habitats, future learning environments, post-climate architectures. Speculation is not fantasy — it is the most serious form of architectural research.
Architecture is a research discipline. These are the active inquiries — spatial, technological and speculative — that feed into both built and unbuilt work.
We collaborate on architectural projects, competition entries, spatial research and speculative design. If you have an idea worth exploring — built, unbuilt or extraterrestrial — we'd like to hear it.